Be the first to collect all 5 Care Cards. Collect them in order, filling each limit before moving on.
| # | Care Card | Type | Limit |
|---|---|---|---|
| 1 | Scene Safety | First Response | 4 |
| 2 | Find the Problem | First Response | 3 |
| 3 | CPR & AED | Emergency Care | 2 |
| 4 | Medical Care | Emergency Care | 1 |
| 5 | Injury Care | Emergency Care | 1 |
The deal rotates one player to the left after each game.
4 players use the full deck (114). 3 players (88) remove Scene Safety 5, Find the Problem 4, CPR & AED 3, Medical Care 2, Injury Care 2, Call 911 2, Scene Clear 1, Action Plan 1, Basic Supplies 2, Rescue Equipment 2, Certification 2. 2 players (62) remove double each of those.
Troubles, Safe cards and Overdose are never removed.
One card in, one card out. Your turn then passes to the left.
Before you may take any Care Card you need all three of these face up, and no Trouble on you:
Play one against another player to stop them. They must clear it before continuing.
Only one Trouble may sit on a player at a time. Targeted while you already have one? Say so and refuse the play: the card returns to their hand and they do something else.
| Trouble | Cleared by | Safe card |
|---|---|---|
| No Help Called | Call 911 | — |
| Unsafe Scene | Scene Clear | It's Safe |
| What Now? | Action Plan | Certified Instructor |
| Equipment Failure | Basic Supplies or Rescue Equipment | Full First Aid Kit |
| Permission Denied | Certification | Certified Instructor |
Play them any time, even before you need them. There is no restriction on when a Safe card may be played. One sitting face up blocks its Trouble outright.
The table above shows which Safe card covers which Trouble. Full First Aid Kit also counts as either Basic Supplies or Rescue Equipment. Certified Instructor also counts as your Certification.
When the draw pile runs out, shuffle the whole discard pile, Overdose included, and turn it over as the new draw pile. A new training session begins.
The first player to complete all 5 Care Cards wins immediately.
Agree before the deal. Overdose may be played as a Reverse instead of taking a Care Card: play changes direction until someone reverses again. For three or more players.